Thursday, 24 November 2016

Juice Box rig

Model of a Juice Box and a Straw with Rigging connections constructed in Maya.
It was really fun and easy Rigging this model. 
 The box will squash along the direction it is moved.
 The box will stretch along the direction it is moved.
 The box bends to its left on top.
 The box bends to its right on top.
 The box can twist.
 Sipping action is connected to the straw.
Iconic Curves are used to control the movements of the model. When the model is moved in any direction, the straw tip jiggles when the model stops.

Tuesday, 22 November 2016

Ball Rig

Normal position of a beach Ball. 

Squashed position of a beach Ball.

Stretched position of a beach Ball. 
Rigging is done using Deformers and Curves in Maya. Outliner shows the details. 

Saturday, 10 September 2016

Character modelling - Fish

Modelling this Fish was fun. I did the blocking first for the reference to model it. Blocking was done using sphere in polygons. For modelling I used tools like extrude, bridge and so on.
Wireframe mode of the modeled Fish


Thursday, 8 September 2016

UV Texturing

Truck Model has been done in polygons. I have created automatic mapping before creating UV texture editor. Kind of a royal and also crazy looking truck which is been textured in photoshop.
 UV texture editor screenshot image.
Back view of the truck to show the textured details behind it. 

Texture Mapping

 A pirate map done by a plane in polygons. Soft selection used to adjust the shape of a plane. Planar mapping is used in UV texture editor to relax and get the proper shape of the map in photoshop.
Photoshop screenshot image to show the details of pirate map. 

Double Sided Shader


 Model of playing cards done using cube in polygons. Automatic mapping is used to set the UV texture editor then later created a PSD network to give textures in photoshop.
Photoshop screenshot image to show the texturing of playing card. 

Layered Shader

Apples modelled using sphere with phong material.

A bowl of healthy carrot soup bowl. I have used sphere in polygons to model the bowl and spoon and triangular faces of a cylinder for showing the layer of soup. For presentation I made carrot pieces out of cylinder and coriander leaves out of a plane in polygons.
Hypershade networks to show the materials and texturing details of an apple.
Hypershade networks to show the materials and texturing details of a carrot soup.