Friday, 13 October 2017

Animation Showreel 2017

Hello guys, this is my Animation showreel which shows my skillset as an Animator. References are taken from various Video clips. I will be updating my Showreel very soon with newly improved shots.
Thanks to my Mentors Amith Kumar Sir & Subish Sir and all the Faculty Members.
Comments are Welcome.

Wednesday, 15 March 2017

Mia Materials

I have created a Brick shaped model. 20 Types of Mia materials are created.

Caustics

This scene is created in Maya Software. It is a model from the Polygon Primitives. This shows the Reflective effect of Light.


This shows the Refractive effect of light.

Fog



This scene is created in Maya Software and composited in After Effects Software. Window in a room is been modeled.
I have first created an Ambient Occlusion scene, then a scene with Fog coming through the window and then a scene with sky effect on the shadow.
These scenes are rendered and the images are used in After Effects to give dust particles effects to the fog. All the 3 scenes are combined together to form 1 scene.
CC Particle World efffect is used to give dust particles effects to the scene.

Saturday, 11 March 2017

Character Animation


The Character is given to us Modeled and Rigged, it is Animated in Maya Software.
I have used the curve controls to moves the parts of the Character. Graph Editor is used to correct the poses and tweek them.

Tuesday, 7 March 2017

Character Rigging



The model is done in Maya Software.
Joints from Skeleton option are created for the model. Joints are skinned to join joints to the model and Blend Shape is used to finalize the rig. 
Curves are used to move the rigged model as per the comfort of the Animator.

Screenshots to show the details and the outliner of Maya software



Wednesday, 25 January 2017

Final Gathering

This scene is created using Maya Software. Rendered using After Effects Software.


Primitive shapes are used to create a simple scene. I have disabled the default lights and Mental Ray is used to Render the scene.
The plane (primitive) on top of the objects acts as Lights for the scene.
  • Final Gathering is not physically accurate lighting.
  • Fast and easy way to get good, credible lighting.
  • Solves the glitches of GI quickly.
  • Most of the time, no lights required.
  • Irradiance can be used as light.
  • Accuracy, point interpolation, scale.
  • Image based lighting (IBL).
  • HDRI (High Dynamic Range Image).
  • FG can be saved as a map for future use.
  • FG is more useable for exterior scene.