Showing posts with label Advanced Lighting and Rendering. Show all posts
Showing posts with label Advanced Lighting and Rendering. Show all posts

Wednesday, 15 March 2017

Mia Materials

I have created a Brick shaped model. 20 Types of Mia materials are created.

Caustics

This scene is created in Maya Software. It is a model from the Polygon Primitives. This shows the Reflective effect of Light.


This shows the Refractive effect of light.

Fog



This scene is created in Maya Software and composited in After Effects Software. Window in a room is been modeled.
I have first created an Ambient Occlusion scene, then a scene with Fog coming through the window and then a scene with sky effect on the shadow.
These scenes are rendered and the images are used in After Effects to give dust particles effects to the fog. All the 3 scenes are combined together to form 1 scene.
CC Particle World efffect is used to give dust particles effects to the scene.

Wednesday, 25 January 2017

Final Gathering

This scene is created using Maya Software. Rendered using After Effects Software.


Primitive shapes are used to create a simple scene. I have disabled the default lights and Mental Ray is used to Render the scene.
The plane (primitive) on top of the objects acts as Lights for the scene.
  • Final Gathering is not physically accurate lighting.
  • Fast and easy way to get good, credible lighting.
  • Solves the glitches of GI quickly.
  • Most of the time, no lights required.
  • Irradiance can be used as light.
  • Accuracy, point interpolation, scale.
  • Image based lighting (IBL).
  • HDRI (High Dynamic Range Image).
  • FG can be saved as a map for future use.
  • FG is more useable for exterior scene.


Global Illumination

This scene is created using Maya Software. Rendered using After Effects Software.


Primitive shapes are used to create a simple scene.
I have disabled default lighting and used Mental Ray to render the scene.
Spot Light is used as the main source of light for the scene.
Exponent value in the attributes can be used to control Photon value.

  • All the diffuse lighting in a scene until the light decays.
  • Indirect lighting method uses photons.
  • Spotlight is best suitable for firing photons.
  • Photon color, intensity and exponent.
  • Photons can be computed and saved in the project for future use.
  • A photon map can be generated to view photons in the viewport.
  • Color bleeding can be observed.
  • Accuracy, scale, radius and merge distance.
  • Sometimes GI must be combined with other lighting method to improve the quantity of render.

Interior Lighting

This scene is created using Maya Software. Rendered using After Effects Software.


This is the basic of Advanced Lighting and Rendering.
I have created a simple Layout using Primitive shapes. I haven't used any default light for the scene.
Directional light is used as a main light (Sunlight) to light the scene. 10 Area Lights are used to light the Primitives.
I have Rendered the scene using Mental Ray.