Wednesday 25 January 2017

Final Gathering

This scene is created using Maya Software. Rendered using After Effects Software.


Primitive shapes are used to create a simple scene. I have disabled the default lights and Mental Ray is used to Render the scene.
The plane (primitive) on top of the objects acts as Lights for the scene.
  • Final Gathering is not physically accurate lighting.
  • Fast and easy way to get good, credible lighting.
  • Solves the glitches of GI quickly.
  • Most of the time, no lights required.
  • Irradiance can be used as light.
  • Accuracy, point interpolation, scale.
  • Image based lighting (IBL).
  • HDRI (High Dynamic Range Image).
  • FG can be saved as a map for future use.
  • FG is more useable for exterior scene.


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