Tuesday 13 December 2016

Ball Bouncing

The Ball bounce in 3D is done in Maya Software.
This is the basic method of Animation and we use Principles of Animation to create any Animation.
Principles of Animation is the most important step in Animation to be an Animator.
For animating the bounce of the ball we have to follow the Slow In and Slow Out Principle of Animation to understand the Fast and Slow bounces of the ball.
We must also take care about Timing and Spacing of the bounce by adjusting the Key Frames, In Between and Break Downs in the Frames. We must add Rotation to the Ball while Animating to give the realistic effect.
I have used this Reference Video for Animating the Ball Bounce.
I used a Rubber Ball and shot a video in the front view to understand the Slow In and Slow Out , and Timing and Spacing between the bounce.
I set the main poses of the Ball as the Key Frames.
I used the Graph Editor to adjust the Slow in and Slow out of the Bounce and Tweak to Rotate the Ball.
I sketched the poses of the bounce to understand the frames for Slow in and Slow out poses, and Timing and Spacing between the bounce.

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