Tuesday 6 December 2016

Bow and Arrow Rig

The Bow and Arrow is rigged in Maya Software.
Rigging this was very fun.
The Arrow has a Space Switch control to :
a) Function independently

                             b) Stays with the bow

                               c) Stays with the string.
                World control is added to the Arrow Model.

         The Bow bends when the string is pulled.

         I have used Skeleton from the Menu for the joints of the Bow and IK Handles to bend the Bow.

        Deformers are used for the String of the Bow.

          Parent Constrain is used for the connections.

  Cubical curve is used to control (bend, move, scale, rotate) the Bow, Spherical curve is used to control the String of the Bow and Circular curve is used to control (adjust, spin, space switch) the Arrow.
Animation is done for the Bow and Arrow Rig.

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