This scene is created using Maya Software. Rendered using After Effects Software.
Primitive shapes are used to create a simple scene. I have disabled the default lights and Mental Ray is used to Render the scene.
The plane (primitive) on top of the objects acts as Lights for the scene.
- Final Gathering is not physically accurate lighting.
- Fast and easy way to get good, credible lighting.
- Solves the glitches of GI quickly.
- Most of the time, no lights required.
- Irradiance can be used as light.
- Accuracy, point interpolation, scale.
- Image based lighting (IBL).
- HDRI (High Dynamic Range Image).
- FG can be saved as a map for future use.
- FG is more useable for exterior scene.