Showing posts with label 3D Animation. Show all posts
Showing posts with label 3D Animation. Show all posts

Thursday, 12 January 2017

Run Cycle

A Run cycle has the same basic Animation principles as a Walk cycle but with a lot more force.


This is the reference video I referred to Animate the Run for the given rigged model.

  • The Contact keyframe where the heel hits the ground.
  • Break where the foot comes down
  • Propell, forward and up
  • Pass Pose, the air time part. 

The whole cycle depends on the Timing and Spacing of the Animation.
The arms will swing opposite to the legs, balancing out the body weight.

Monday, 2 January 2017

Walk Cycle

Walk Cycles are something that every animator needs to know regardless of whether we are beginners or an experienced animator. There are 4 main poses to create walk cycle;
  • Contact Pose
  • Down Pose
  • Passing Pose
  • Up Pose
These are the foundation for our Animation, as without them, our walk won't feel like a walk.
I have used this Reference image to create the Walk Cycle.
The Character is been Animated in Maya Software
I have used Graph Editor to fix the Walk.

Tuesday, 20 December 2016

Gestures and Expressions

Gestures
Gestures are the basic step of learning to pose a Character. We learn the body movements and understand the joints taking place in movements. We must first act on the poses to know and understand them properly. 
I have taken a few reference pictures of dynamic poses to get the joints of the pose right.
This is done using Maya Software with a modeled and rigged character.





Expressions
Expressions are the feelings or emotions of a character which are shown through their face. We learn about the positions of the sense organs or parts of a face of character to understand the expression. When we ourself act on any expression we can understand them easily. 
This is done using Maya Software with a modeled and rigged character. 
I have taken a few reference pictures for the expressions. 





Tuesday, 13 December 2016

Ball Bouncing

The Ball bounce in 3D is done in Maya Software.
This is the basic method of Animation and we use Principles of Animation to create any Animation.
Principles of Animation is the most important step in Animation to be an Animator.
For animating the bounce of the ball we have to follow the Slow In and Slow Out Principle of Animation to understand the Fast and Slow bounces of the ball.
We must also take care about Timing and Spacing of the bounce by adjusting the Key Frames, In Between and Break Downs in the Frames. We must add Rotation to the Ball while Animating to give the realistic effect.
I have used this Reference Video for Animating the Ball Bounce.
I used a Rubber Ball and shot a video in the front view to understand the Slow In and Slow Out , and Timing and Spacing between the bounce.
I set the main poses of the Ball as the Key Frames.
I used the Graph Editor to adjust the Slow in and Slow out of the Bounce and Tweak to Rotate the Ball.
I sketched the poses of the bounce to understand the frames for Slow in and Slow out poses, and Timing and Spacing between the bounce.