Thursday 12 January 2017

Run Cycle

A Run cycle has the same basic Animation principles as a Walk cycle but with a lot more force.


This is the reference video I referred to Animate the Run for the given rigged model.

  • The Contact keyframe where the heel hits the ground.
  • Break where the foot comes down
  • Propell, forward and up
  • Pass Pose, the air time part. 

The whole cycle depends on the Timing and Spacing of the Animation.
The arms will swing opposite to the legs, balancing out the body weight.

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