This Rig was done in Maya Software. Rigging this was not at all easy.
IK Spline Handle, Expression Editor was used to create the rig.
NDynamics, nhair was used to create rig for the leaves.
The Tree Trunk stretches and squashes when the controls are moved.
The leaves are rigged with the Dynamic simulations.
The Bend and change in shape of the tree trunk is controlled by FK controls.
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